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THERE MAY BE
A NEW LIFE FOR YOUR
VIDEO GAMES
Innovation Search
Releases a New TicketFlex
Conversion Box with
Skill Mode Option
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It must have been a question for many,
can video games be converted to become ticket redemption machines?
Thousands of once great games became only poor cousins of ticket
redemption games. Some of them hardly justify the space they occupy.
They are often kept in operation to provide a bit of the necessary
variety, destined to be scrapped or in a better case sold for a
give-away price. This is regardless that the machine may have cost
you a fortune just few years ago.
If the manufacturers chose to design
them with a ticket option, would anyone doubt that many of those
games would have a better chance of surviving? Why not have driving
game with tickets? Why not have shooting game with tickets? Why not
have any game with tickets? Do the players see the value in
tickets? Of course they do if they can redeem them for what they
want.
This sets redemption games apart from
the rest. The operator has control over the prizes, the key to the
success. Unlike with non-redemption games, where there is nothing
you can do once they are out of fashion.
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| TicketFlex Conversion Box | ||
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How does the Skill Mode work? |
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The concept is this; tickets are
dispensed per time played. More skillful players achieve longer game
times and win more tickets. There is a great flexibility in what you
can adjust and this is a necessity. We need to be able to adapt the
Skill Mode to different games and different ticket payout
situations.
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| How is the ticket payout controlled? | ||
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This is best answered by having a look
into what can be adjusted. These are the four principal adjustments:
1. WINNER LEVEL
This is the time, after which tickets
start to be dispensed. For example, if set to 30 sec, no tickets
will be dispensed in the first 30 seconds of the game. There are 15
adjustments, range 10 to 150 seconds.
2. GAME TIME
This is the maximum time per credit
during which tickets can be dispensed. This feature makes sure that
the ticket payout remains in check. 15 adjustments, range 15 to 235
seconds.
3. INTERVAL
This is a time interval at which tickets
will be dispensed after winner level was reached. 15 adjustments,
range 3 to 45 seconds.
4. MERCY TICKETS
Extra tickets dispensed immediately
after the credit pulse is received. The range is 0 to 15 tickets.
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The Skill Mode needs to determine when the game is over. How is it done? |
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Unfortunately there is no Game Over
signal provided by video games. But what we can do is to look at the
activity of the controls e.g. Joystick, Fire Button or Gun Trigger
Switch etc. If the Activity ceases for a predetermined time
(adjustable 10 to 40 sec) the Skill Mode assumes Game Over. It is
not perfect but it is as good as it can get considering the
limitations we are facing with video games.
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| Coin/Credit Settings | ||
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To simplify the installation to various
machines, there are 8 different coin/credit settings to match the
pricing set for the game.
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Conclusion
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The kit contains everything you need for
this quick conversion. So, don't get rid off your
under-performing video games yet, they may be better than you
think they are.
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| Tel: + 612 9665 7158 Fax: + 612 9315 8681 Email: info@ticketflex.com | ||
| Innovation Search, P.O.Box 622, Randwick NSW 2031, Australia |