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Connector Pinouts

DESCRIPTION OF THE INPUTS AND OUTPUTS

JST 8 CONNECTOR

Ticket Notch Input

PIN 1

IN CONTINUOUS INPUT OPERATION (DELTRONIC 1275 COMPATIBLE) This is an open collector (2N4401) output. In continuous input operation this output outputs notch pulses for the game board (a notch is represented by an active LOW pulse).

Ticket Drive Output

PIN 2

IN CONTINUOUS OUTPUT OPERATION (DELTRONIC 1275 COMPATIBLE) Outputs "HIGH" to initiate ticket payout (see the Jumper Selector adjustment for continuous output operation).
IN PULSE OUTPUT OPERATION Outputs "LOW" pulse (via open collector 2N4401) for every ticket to be dispensed (see the Jumper Selector adjustment for pulse output operation).

Game Drive Input

PIN 3

IN CONTINUOUS INPUT OPERATION (DELTRONIC 1275 COMPATIBLE) Must be driven "HIGH" to initiate ticket payout (Deltronic 1275 compatible).
IN PULSE INPUT OPERATION Must be pulsed "LOW" . The rising edge of the pulse will initiate ticket payout.

Ticket Notch Input

PIN 4

IN CONTINUOUS OUTPUT OPERATION (DELTRONIC 1275 COMPATIBLE) In continuous output operation (Deltronic 1275 compatible) receives ticket notch pulses from the ticket dispenser. Notch must be represented by LOW pulse.

Power Input/Output

PIN 5,6,7,8

GND PIN 5,6

+12V (9-14VDC) PIN 7,8

The Maximizer has it’s own on-board voltage regulator. It can operate from unregulated filtered voltage in the range of 9-14VDC.

PLEASE NOTE!

A standard lead is supplied with the Maximizer for direct connection to the Deltronic 1275 ticket dispenser. The Maximizer simply plugs in between the existing connectors of the ticket dispenser and the machine wiring. This takes care of all of the above connections for the JST 8 connector.

JST 12 CONNECTOR

Opto Isolated Game Over

PIN 1,2 & 4

IN MULTIPLIER MODE allows connection of an external switch for enabling "Zero Ticket Mode". (Loop pins 4 and 5 together, connect the switch between pin 1 and 3 of the JST 12). This connection is optional. Zero Ticket mode can also be selected via Dip Switch.
IN DIVIDER MODE allows connection for "game over" signal. This is also an optional connection. If connected, all accumulated "fractions" of tickets will be cleared at the beginning of each new game.
IN BONUS START MODE allows connection for "game over" signal which initiates Bonus Start ticket payout.
IN PERM. OR TIME BONUS allows connection of an external switch to disable bonusing. (Loop pins 4 and 5of JST 12 together, connect the switch between pin 1 and 3 of the JST 12). This connection is optional.

GAME OVER SIGNAL

Game over signal can be taken from the game over lamp of the machine, coin lockout coil or in some cases a flashing* start button may also provide a suitable game over signal.

Valid Game Over signal is 4 – 30V DC connected between pin 1 (-) and pin 4 (+) of the JST 12 connector. Valid Game Up signal is voltage smaller than 1V DC measured between the pin 1 and 4 of the JST 12 connector. (Connect the positive side of the Game Over Lamp, Start Button Lamp or the Coin Lockout Coil to pin 4 and the negative side of the lamp or coil to pin 1 of the JST 12 connector).

* The Maximizer can tolerate pulsing game over/up signal providing that the on/off state is not slower than 1.5 seconds. When the signal ceases to pulse the Maximizer will accept it as game up signal and if the Maximizer is set in the Bonus Start mode, tickets will be dispensed with a 3 second delay.

 

Opto Isolated Game Drive

PIN 10,11 & 12

USED WHEN PULSE OPERATION INPUT IS SELECTED This input when activated initiates the ticket payout. It may be used when the direct Game Drive Input (pin 3 of JST 8) is not suitable and opto isolation is necessary i.e. connection to the solenoid in a pinball machine. Pin 11 of JST12 can handle voltage range from 5V to 30V, pin 12 of JST 12 can handle voltages ranging from 14 to 60V (suitable for connection to solenoids in pinballs).

 

External (Bonus) Lamp 12V/400mA

PIN 7,8

ON POWER UP indicates which mode was selected
IN ALL MODES indicates Ticket Jam Error  or that the dispenser has run out of tickets (in cont. output op. only)
IN PERMANENT BONUS flashes to indicate to the player that the bonus mode is activated.
IN TIMED BONUS flashes to indicate to the player that the bonus mode is activated. 
IN JACKPOT MONITOR flashes to indicate that jackpot condition was triggered.  
IN DISPENSER TEST indicates result of the test.

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