Combining Features

The design of the Ticketflex Maximizer allows you to connect 2 or more Maximizers together. Each Maximizer can be set by Dip Switches to any of the 8 modes. You can tailor the configuration, which suits the best the particular machine and the players’ skills. This modular approach gives you the freedom to change your mind at any time and reuse the Maximizer in different configuration or in different machine. The Ticketflex Maximizer is a smart "plug in" problem solver.

How to achieve the maximum benefit?

How many Maximizers I should install in the machine to get the maximum benefit? This will depend on the machine. Let’s have a look at the example above where 3 Maximizers are daisy chained together.

The DIVIDER/MULTIPLIER is to adjust the basic ticket payout. This allows you to reduce or to increase the payout if the machine does not provide sufficient control over the ticket payout. However, many machines already have a good range of adjustments and the DIVIDER/MULTIPLIER may not be necessary.

The second Maximizer BONUS START will award the players at the beginning of each game by 1 to 8 tickets (Dip Switch adjustable). This very desirable and highly recommended feature will greatly enhance the game performance especially when tickets are awarded for higher scores which younger children and casual players find difficult to achieve. Some machines may have this feature already and the BONUS START Maximizer may not be necessary.

The third Maximizer TIMED BONUS introduces a new concept in ticket dispensing and it is very highly recommended. Designed as truly inexpensive way to significantly enhance the machine performance especially when this mode is used in combination with the BONUS START mode. The Bonus Lamp (usually an orange light mounted near the ticket dispenser) starts flashing approximately every 5 minutes for duration of 1 minute. While the light is flashing the players will receive bonus tickets as per the dip switch adjustment. If supported by a simple advertising i.e. WIN TICKETS WHEN ORANGE LIGHT IS FLASHING (posters) the players soon realize the benefit. The Bonus Light prompts the players to play. Even older games were completely revitalized.

Example of two Maximizers used in Skill Tester.

Takings of skill tester machines were greatly improved by allowing the machines to dispense tickets. Every player is winner as tickets are unconditionally dispensed at the start of each game (Bonus Start) and bonus tickets are won when the orange light is flashing (Timed Bonus). Here is a simple conversion which makes it possible.

Game Over Signal

This signal can be taken from the Coin Lockout Coil or in machines where the Crane Home Switch is a logic switch (switching GND to 5V logic input) this switch can also be used for this purpose. (See " Game over signal taken from a logic switch")



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